Tuesday, June 09, 2009

Tetris Friends.

I learned about Tetris Friends through Neave.com; Neave made a variant that is now one of its games. It's damn addictive.

I linked my TF profile in the "Me on the Web" section.

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Friday, December 14, 2007

Eden's Aegis

A game that I found via Shoot The Core. Yesterday x.x updated the game to version 0.11, correcting a few misspellings and apparently changing how many items/pellets/whatever-they-are are dropped by larger enemies.

The boss of stage 1. My current Eden's Aegis 0.11 high score of 6773140.  Nanathy, Auto Guard off, Hell mode, three lives left (one earned with my score) and no bombs left.

A replay is available.

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Wednesday, November 14, 2007

“...and BOOM!”

So I was playing Warning Forever with some rather nice custom settings to see what sorts of monstrosities I could get to.

999 seconds, Count Down Only, Infinity, No Extend, among others.

One hundredth of a second left.

The replay is just my ship disappearing in a poof after that, since if there's a way to set the game to take full-game replays over multiple stages, I didn't know it then (nor do I want to record a big MPEG or something every time I play a game...it's rough on the frame rate...).

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Friday, September 14, 2007

ARCANACRA!

Sunday, May 06, 2007

...but we were invaded by evil life-forms.

Tuesday, January 02, 2007

Blow MOAR sh*t up.

RAY-HOUND v0.900.91 is like v0.80 but with high score list, instant-replay, more options, new-game checkpoints every 10 stages, the apparent ability to ram and then "capture" enemies with the left mouse button—after which you can flail them around to somewhere else—and...cowbell please...SOUND!

My high score's below.

My high score of 15,501,100 in version 0.91, set on January 10, 2007.

Replays (7z archive, 23 KiB)

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Sunday, November 26, 2006

Titanion.

Just what one expects* from Kenta Cho. (Via Independent Gaming.)

*assuming your expectations are high and of sheer awesomeness.

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Tuesday, November 21, 2006

Quantized Blaze.

I played a game of Quantized Blaze yesterday. Results of that Normal Game below.

Results from Class C-1.  I got Feaver[sic] halfway through measure 3a.

Results from Class B-2.  Again, Feaver halfway through measure 3a.

Results from Class A-3.  Started using bombs (three of them) this level; got Feaver at 4b.

Results from Class S-4.  No Feaver here, but my Nine Lives, Endurance, Aggression, Dexterity, and Hungry scores were off the scale in the end. I had a score of 559100 in the end, my RouteRnk was 40.9 and my Shooter Level was 142.7.  Seriously.

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Saturday, November 04, 2006

GRADLE-UNISON.

In this weird Hello World Project game, you move and then left-click your mouse (or press the Z key) to move your whatever-you-call-that-spinning-thing across a board. The longer you move between each click, the stronger the shock wave you make after the click. The shockwave destroys enemies and gets you points.

A game of GRADLE-UNISON.

My high score of 820884, after 10 "PAHSE"s[sic].

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Sunday, October 29, 2006

Harmotion.

Harmotion is truly a dream game: a beautiful, multiplayer shoot-em-up. (I'm ranked 69 as of post time.)

(via Shoot The Core)

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Friday, September 29, 2006

In a time long ago...a time of myth and legend.

A decade ago, Super Mario 64 was released.

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Thursday, August 24, 2006

Blow sh*t up.

I was checking the database for some shooters. It had the usual meh games. It also had two games of a BattleBlade series, which were good, and a great game called Hyperwars (I like its Gameboy-style graphics and it's even a bit funny).

When I saw Ray-hound in the list, though, I forgot about those three fast.

A game of Ray-hound, with my blue ship between two sets of enemy cannons.

Hikoza.T.Ohkubo ("Hikware") made a game before Ray-hound, called Warning Forever, which I love for the gradually-tougher-bosses battles. Ray-hound is immensely different from that. There are increasingly difficult levels here, yes, but that's where the similarities end. You can't shoot, but you can use the left mouse button to slingshot dangerous rays of light back at cannons that launch them, or "flick" the mouse to boost the ship and reflect those rays. It's different from many games I've played, and while it does feel very different and weird at first, it's extremely fun, and even the deadly rays are a nice sight for sore eyes (though the other graphics are above-average at best).

No joystick is needed for the mouse-only, Windows-only game. It doesn't seem to have sound, instant-replay, or many options yet, but this also seems to be the first public version of it, and like wine, Windows, or anything else (except maybe Sony), it will certainly mature and age gracefully. I'll definitely be watching Ray-hound closely—I love it.

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Saturday, August 05, 2006

Eviludy does it again.

I liked the original Elf Sim Date RPG so I was pleased to see a sequel on Newgrounds' front page.

Fantine is utter hotness there, as before.

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Thursday, July 27, 2006

TGL password generator.

I found a password generator on GameSpot for a little game called The Guardian Legend. It was made some months ago, it seems. Whoever made it (one Jonathan Dale Kirwan apparently) wins many internets from me.

By the way, my future gravatar will be based on a scan of the August 2006 GQ (UK) from lohanpictures.com. Visit its sister site, LOHANonline.com—it's cool stuff.

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Monday, June 05, 2006

The easy way to heaven (or as some call it, ABA Games).

Sunday, June 04, 2006

Grid Wars.

Via Shoot the Core's "PC database", I found a nice shooter called Grid Wars. I love it.

So how do I thank the author? Simple: I create my own Gfx Set for the game based on The Guardian Legend.

The set is in gwtglgfx.zip, an 88.3 kilobyte zip file. (Usage instructions are included in its "readme.txt" file. Check the download for viruses before further use.)

This whole freaking post is out of date. Grid Wars was taken down after an e-mail from Bizarre Creations of Geometry Wars fame, and I probably won't restore my download either.

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Saturday, May 27, 2006

Schweet.

I think that anyone would be impressed if, after four pitiful digg story submissions, they struck gold with their fifth. Am I thankful? To quote Greg Roelofs, "you betcha."

I've always enjoyed Neave's site, and knew that his completion of his Frogger would be huge and hugely cool news.

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Monday, April 24, 2006

Idiot World's 8-bit Gamer Test.

I is dying of CRT radiation.
I got 11/16 on the 8-Bit Gamer test.
Take the test!

(without cheating, of course.) Thanks in advance to idiotlarry on digg.

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Sunday, February 19, 2006

RaidenX.

Why “game kid”? I like me some games, especially utterly beautiful games like RaidenX. It''s (still) ranked #3 among Newgrounds games as of post time.

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Monday, February 13, 2006

Why, N**co, why?

You fulfill our hearts, and break them later. *sigh*

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Hot.

A scantily-clad robot that turns into a fighter jet? I'm all for that.

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